Female Changeling Cleric 4
Chaotic Neutral
Player: Erin Crain
XP: 7460

Strength 13 (1)
Dexterity 14 (2)
Constitution 13 (1)
Intelligence 14 (2)
Wisdom 18 (4)
Charisma 16 (3)

Size: Medium
Height: 5’ 7"
Weight: 145 lb
Skin: Gray
Eyes: Silver
Hair: White Straight
Deity: The Traveler (Travel, Trickery)

Energy: Positive (Healing / Turns Undead)

Total Hit Points: 23

Speed: 30 feet

Armor Class: 14 = 10 +2 [leafweave] +2 [dexterity]
Touch AC: 12
Flat-footed: 12

Initiative modifier: +2 = +2 (dex)
Fortitude save: +5 = 4 (base) +1 (con)
Reflex save: +3 = 1 (base) +2 (dex)
Will save: +8 = +4 (base) +4 (wis)
Attack (handheld): +4 = +3 (base) +1 (str)
Attack (unarmed): +4 = +3 (base) +1 (str)
Attack (missile): +5 = +3 (base) +2 (dex)
Grapple check: +4 = +3 (base) +1 (str)

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Region of Origin: Breland

Languages: Common, Draconic, Elven, Gnome, Goblin

Light Crossbow (1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing)
Scimitar (1d6, crit 18-20/x2, 4 lb, one-handed, slashing)
Leafweave armor (light; +2 AC; max dex +7; check penalty 0; 15 lb.)


Education: Knowledge (religion and local: Sharn)
Martial Weapon Proficiency: Scimitar

Action Points: 7 (this level)

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int +2 +2
Balance Dex +2* +2
Bluff Cha +10 +3 +5 +2 (changeling)
Climb Str +1* +1
Concentration Con +2 +1 +1
Decipher Script Int +2.5 +2 +0.5
Diplomacy Cha +6 +3 +1 +2 (bluff)
Disguise Cha +14 +3 +1 +10 (minor change shape)
Escape Artist Dex +2* +2
Forgery Int +2.5 +2 +0.5
Gather Information Cha +3.5 +3 +0.5
Handle Animal Cha +3.5 +3 +0.5
Heal Wis +4 +4
Hide Dex +3* +2 +1
Intimidate Cha +7.5 +3 +0.5 +2 (bluff) +2 (changeling)
Jump Str +1* +1
Knowledge (arcana) Int +3 +2 +1
Knowledge (history) Int +3 +2 +1
Knowledge (local: Sharn) Int +3 +2 +1
Knowledge (religion) Int +3 +2 +1
Knowledge (planes) Int +3 +2 +1
Listen Wis +5 +4 +1
Move Silently Dex +3* +2 +1
Ride Dex +2 +2
Search Int +2 +2
Sense Motive Wis +6.5 +4 +0.5 +2 (changeling)
Sleight of Hand Dex +4.5* +2 +0.5 +2 (bluff)
Spot Wis +4 +4
Survival Wis +5 +4 +1
Swim Str +1** +1
Use Rope Dex +2 +2
  • = check penalty for wearing armor
    • = double check penalty for wearing armor

This character also has 2 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.

Zero-level Cleric spells: 5 per day
First-level Cleric spells: 4 (3+1) per day 1 from a domain:
Second-level Cleric spells: 3 (2
1) per day +1 from a domain:

+2 on saves vs. sleep and charm
+2 on bluff, intimidate, sense motive
Natural linguist
Minor Change Shape

Alignment Aura
Spontaneous Casting (heal)
Turn Undead (6x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities

Rue’s Equipment:
Crossbow bolts (100)
Crossbow, light
Masterwork scimitar
Handy haversack
Ink vial
Ink pen
Lantern (bullseye)
Lantern (hooded)
Manacles x1
Parchment sheets x5
Rope (50’, silk) x3 for total of 150 ft
Sealing wax
Waterskins x1
Healer’s kit
Holy symbol (bone)
Spell component pouch
Dried tea leaves

Total 84.02 lb
Effective total 24 lb

Crystal of Return, Least; Shiftweave; Magic Bedroll; Blessed Bandages (10); Everburning torch; Feather Fall Talisman (2).


If you somehow caught Rue in an especially candid and open mood and somehow managed to also have a talk about the past, you would probably be witness to quite a lot of shrugging.

Rue was raised – scratch that – Rue was accompanied in the tender years of childhood by one parent, Laen. Laen mostly identified as Rue’s mother, but your guess is as good as any. You see, even amongst the fluid Changelings, there are distinct social rules. The ‘hiders’, i.e. the Passers, despise Changelings who show their true nature in any fashion. Laen and very young Rue were in such a community until is was discovered that Laen had taken to socializing, even cavorting, with the ‘grays’. If the hiders are at one pole, the ‘grays’ i.e. the Reality Seekers are at the opposite, preferring to stay in their natural form.

The hiders caused such an uproar about this that the community of grays Sharn also heard about it and promptly kicked Laen out of their insular community as well. The Becomers/becomers, on the other hand, were very welcoming and Laen and Rue spent much time among them. The becomers are all about changing forms, personalities, lives, but the core person should be a relative constant. Laen would have none of this idea either.

Laen seemed unable to abide by any structure whatsoever and would eventually start feverishly hunting for the weak points in which to place charges. When the necessarily observant Rue noticed that Laen seemed to be heating up after some relatively peaceful times, Rue packed up and left.

Thankfully, Sharn is big enough and busy enough to disappear in, especially for a Changeling. Rue left the lower wards entirely, wandering the mid wards extensively. The upper wards were trickier and Rue too often gained unwanted attention. Until, one day, there was a perfect corner to become an unnoticed watcher.

At first, the distraction of (and pangs of jealousy from) the royal purples and supple velvets walking by prevented any useful observations from being obtained. But that changed when a young servant girl was suddenly close enough to hear the hurried bites and swallows of what was undoubted not supposed to be her food. Rue started to speak to her, to ask how she could have snuck by so easily, but the sound of a close, strange voice frightened her away.

After a few moments of reflection, Rue turned back to watch the streets. This time, the flashes of scurrying browns and faded blacks were distinguishable from the rich burgundies and deep blues. Armed with this new insight, a worn dress, and a nondescript parcel, the upper ward became another playground for the young explorer.

Trouble is – intrepid exploring does not a fully belly make and Rue was not keen on taking. (“Stealing is such an ugly word, yah?” Laen used to say, “and why be ugly when you can be SO PRETTY?”) Back in the mid wards, Rue tiredly trudged on hoping for an idea on how this living alone deal could work.

Torvalanah never would say, but Rue suspects he saw a girl walking near the temple who looked exceptionally ashen-faced and took pity. As soon became evident after that first simple but filling meal, Torvalanah was a rare monk-grade follower of the Traveller. He held that a journey is never as simple as a destination and a starting point and, who really cares about paint A and point B – it’s the going. This led to some good-natured arguments as Rue stopped by to trade meals and education for delivery of messages and packages.

The deliveries of unknown items and messages, the theological lessons, and meals continued for quite some time. Basically, the meetings continued until they came to a screeching halt when Torvalanah was not at the temple. When the clergy members of the rest of the Host, the ones who had shied away from Torvalanah like he smelled bad, had no idea at all where to tell Rue to start looking. When all of the contacts Rue had come to associate with him either claimed ignorance or were themselves missing.

This was the catalyst that turned Rue into a full-fledged cleric and adventurer, searching for Torvalanah and a livelihood. Clerics of the adventuring sort are rare enough in Sharn that even one of an undisclosed deity was welcome in many places.

So there’s the basics on how this weirdo-cleric came to be sittng next to you, waiting for her turn at darts.

- – - – - – - – - – - – - – - – - – - – - – - – - – -

Rue as in streets and detective stories
Rue as in traveling performers and knowing smiles
Rue as in the day when you cross her


These Dragons Have Friends chronotrek